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Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Expeditions are unique chains of combat sites that may be triggered when a player fulfils certain conditions in an Unrated Complex, and the associated sites can only be reached via the Agency window.
COSMOS sites are static combat sites that can be found in several constellations across New Eden, and are marked by beacons that are automatically visible on the overview.
These sites reward items required for COSMOS missions, materials for Storyline modules, Faction modules, and other rare items, but can be entered at any time.
Running combat sites, is the act of entering and clearing the sites of hostile NPC ships a. Clearing these sites greatly benefit from having a PvE ship that can deal with the type of pirate ships you will face.
Below you will find the combat sites divided up according to the pirate faction that you will find in these sites, so make sure your ship is equipped to handle them.
Most Cosmic Anomalies are combat anomalies inhabited by pirates. Because of this, combat anomalies, particularly those found in high-security space, represent an entry-level set of combat sites that many new players will encounter.
All anomalies consist of a single grid without acceleration gates that be entered by any type of ship. Combat anomalies will spawn multiple waves of hostile NPCs, and have a low chance to spawn a commander ship that can drop faction items; they also have a small chance of escalating into a DED rated complex.
Generally, the higher the difficulty of the site, the higher the rewards for completing it. Each faction's sites will only appear in their designated regions with the exception of Rogue Drone sites, which can appear anywhere.
For example, the Heimatar region has Angel Cartel rats, and therefore only Angel Cartel and Rogue Drone combat sites can be found there. For a list of which pirate factions can be found in which regions, see Dotlan.
The difficulty of possible combat anomalies depends on the security status of the system, with higher security status equating to easier sites.
Within high-sec security status 1. Low-sec security status of 0. The security level of the space where Rogue Drone sites are found also affects the difficulty of the site.
In addition to their basic version, Hideaway, Den, Rally Point and Hub sites also feature three variants of progressive difficulty featuring elite enemies.
These variants follow an extended naming convention as follows:. Besieged Guristas Covert Research Facility is an unique cosmic anomaly found in all low sec regions that spawns two waves of Mordu's Legion cruisers and battleships equipped with webifiers and warp disruptors.
Unlike other enemies, these ships are able to switch damage types to find what is most effective against a given target instead of dealing omni damage.
Besieged facilities are not to be confused with Ghost Sites , which are found in all types of space, can belong to any faction, and are hacking analyzer focused.
There are no other pirate faction versions of the besieged site as of In faction warfare space, faction warfare complexes show up as combat anomalies.
Once someone warps to a site, it will also show up as a beacon in the overview. Unrated complexes have a good chance to contain a commander spawn that can drop Faction items.
They may also escalate into an expedition. The sites contain multiple deadspace rooms separated by acceleration gates. The acceleration gates separating the rooms are usually locked, in which case some condition must be fulfilled, or a key must be found to proceed.
The size of ship allowed in Unrated Complexes does not follow a predictable pattern; each site, even of the same difficulty but from a different faction, may have a different ship size limit.
It is much harder than its staging point counterpart and requires several people in well-tanked ships. Lower rated sites contain weaker enemies, and limited ship class access.
DED rated complexes are found using Core Scanner Probes, or are received as an escalation from a combat anomaly. The structure of a DED rated complex is very similar an Unrated Complex, and usually involve gated deadspace pockets with multiple groups of enemies.
Unlike other combat sites, DED rated complexes do not have additional enemy spawns; all enemies begin on-grid in each pocket. Many DED rated complexes also contain locked gates that may be unlocked by a certain trigger.
This makes blitzing possible, as not all enemies need to be cleared to proceed. The sites also always contain one or more overseer structures or overseer ships that can drop deadspace modules , a pirate ship BPC or very rarely a faction module.
The overseer that drops deadspace modules will always drop modules. Each possible deadspace module has same chance to drop and no more than one module of same type can drop at once.
Some DED complexes contain additional targets that have a very low probability to drop a Faction module. DED rated complexes do not normally escalate, but DED rated complexes that are received as an escalation from an anomaly may receive another escalation to the same site or a second part.
The difficulty rating of a complex determines maximum size of ship class that may be used to engage. Even though the probe scan window categorizes these as "gas sites", they are actually combat sites.
To access all possible rewards you will need to hack containers using a Data Analyzer module. You will also need to take care of the hostiles unless you can tank them all while hacking.
The Production Facility and digital sites spawns in null security space only, while all other sites spawn in low security space. Details of these sites are not well documented.
Most contain two waves of enemies and containers that need to be hacked, and the sites are restricted to specific regions, though the region in which each site spawns is not entirely known.
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Are you sure you want to Yes No. Ahmad Kamal. Rechey Simorangkir. Khomsanah Khomsanah. Show More.Bitte speziell bei Cultures Spiel wie AKS nachfragen. War zwar bis zuletzt noch dicht, aber für einen restaurierten Schlepper nicht geeignet. EUR 24,76 exkl. Der Kühler ist 2 cm zu hoch!!! Der DED 3 ist ein ab produzierter Standardschlepper von McCormick (International Harvester). Er ist mit 20 PS der mittlere Traktor der drei Modelle umfassenden Farmall-Reihe, die den Vorläufer DED ablöste. Die Typenbezeichnung DED 3 steht für Deutscher Einheitsdiesel mit 3 Zylindern. Farmall IHC DED 3 DED3 führen wir gebrauchte Ersatzteile von Getriebe, Motor, Vorderachse, Hydraulik, Hinterachse, Sitz, Lenkung, Bremse, Reifen, Felge und vieles mehr. IHC McCormick DED und DED3: Mit dem anfangs DED genannten Schlepper brachte IHC eine ganz neue Schleppergeneration an den Start. Ein schon sogar in Prospekten angekündigter Typ "DE" mit 18 PS ging nie in Serie, der DED wurde nach ca. Schleppern und dem Erscheinen weiterer Schlepper in dieser Serie (DGD4 und DLD2) umbenannt in DED3, geändert wurden dabei nur einige . Die ersten gefertigten Stück trugen die Bezeichnung DED, aber schon Anfang wurde dieser Schlepper in identischer Ausführung als DED Der DED 3 ist ein ab produzierter Standardschlepper von McCormick (International Harvester). Er ist mit 20 PS der mittlere Traktor der drei Modelle. eBay Kleinanzeigen: Ihc Ded 3, Kleinanzeigen - Jetzt finden oder inserieren! eBay Kleinanzeigen - Kostenlos. Einfach. Lokal. Ersatzteile speziell für ältere IHC / McCormick Traktoren. Bei uns erhalten Sie ca. Ersatzteile u.a. für Motor, Achse, Getriebe und Lenkung der D- Serie.